Infinite Possibility by B. Joseph Pine II
Author:B. Joseph Pine II
Language: eng
Format: epub
Publisher: Berrett-Koehler Publishers
Published: 2011-12-08T16:00:00+00:00
Absorbing the Real World into the Virtual
Whether you are a Yankee-lover like me or a Yankee-hater like most other baseball fans (or know nothing about the game), I encourage you to check out MLB Gameday, for there you can see a beautiful example of Mirrored Virtuality. (If golf is your game, you will find similar functionality at PGATour.com with its PGA Tour Shot Tracker, while NASCAR lovers can go to its website for a Live Leaderboard.) This final realm of the Multiverse to be described fully, illustrated in Figure 9.1, involves some representation of the real world being mirrored virtually—formed in a virtual place, constructed from digital substance—but, and this is the key to the realm, enacted in actual time. It is the variable of Time—actual, linear, real time synchronous to what is happening out there, somewhere in the real world—that connects Mirrored Virtuality so tightly to Reality, even though the primary experience is one of Virtuality. Its essence is a virtual expression of Reality that unfolds as it actually happens (or as close to real time as data sensing and movement allows), providing a particular bird’s-eye view.
Realize, too, that not only is MLB Gameday an example of this realm, but so is watching a game on TV! For as mentioned in Chapter 6, “Virtuality,” TV watching (and radio listening, for that matter) remains a virtual experience; it’s not a real-world experience happening to us but a vicarious experience we have only through a mediated screen (or speaker). Tie such an experience into real time, as with any sporting event or other live broadcast, and it, too, becomes Mirrored Virtuality. Even a telephone call is, technically if trivially, Mirrored Virtuality for it connects two people into a virtual place (the shared audio space) at the same time, digitally over a wire, through the air, or, increasingly, through the Internet (via VoIP, or Voice over Internet Protocol). So, therefore, is telepresence, pioneered by TeleSuite but today powered by such companies as Cisco and Hewlett-Packard. Here the virtual place encompasses both pristine sound and picture-perfect sight, where the elimination of any lag creates a feeling of real presence and the well-designed surroundings make it feel like the people at both ends are in the same room.
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Influence: The Psychology of Persuasion by Robert B. Cialdini(4598)
The Miracle Morning by Hal Elrod(4421)
The Hacking of the American Mind by Robert H. Lustig(4080)
Pre-Suasion: A Revolutionary Way to Influence and Persuade by Robert Cialdini(3973)
Unlabel: Selling You Without Selling Out by Marc Ecko(3463)
Ogilvy on Advertising by David Ogilvy(3324)
Hidden Persuasion: 33 psychological influence techniques in advertising by Marc Andrews & Matthijs van Leeuwen & Rick van Baaren(3290)
Purple Cow by Seth Godin(3069)
Who Can You Trust? by Rachel Botsman(3024)
Kick Ass in College: Highest Rated "How to Study in College" Book | 77 Ninja Study Skills Tips and Career Strategies | Motivational for College Students: A Guerrilla Guide to College Success by Fox Gunnar(2993)
This Is Marketing by Seth Godin(2901)
I Live in the Future & Here's How It Works by Nick Bilton(2840)
The Marketing Plan Handbook: Develop Big-Picture Marketing Plans for Pennies on the Dollar by Robert W. Bly(2792)
The Power of Broke by Daymond John(2768)
Building a StoryBrand by Donald Miller(2751)
The 46 Rules of Genius: An Innovator's Guide to Creativity (Voices That Matter) by Marty Neumeier(2676)
Draw to Win: A Crash Course on How to Lead, Sell, and Innovate With Your Visual Mind by Dan Roam(2639)
The Tipping Point by Malcolm Gladwell(2552)
Market Wizards by Jack D. Schwager(2538)
